#include <DoFPreRenderOperator.h>
|
| DoFPreRenderOperator (GFXDevice &context, PreRenderBatch &parent) |
|
| ~DoFPreRenderOperator () |
|
bool | execute (PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) override |
| Return true if we rendered into "output".
|
|
void | reshape (U16 width, U16 height) override |
|
void | parametersChanged () noexcept |
|
bool | ready () const noexcept override |
|
| PreRenderOperator (GFXDevice &context, PreRenderBatch &parent, FilterType operatorType) |
|
virtual | ~PreRenderOperator ()=default |
|
virtual bool | execute (PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) |
| Return true if we rendered into "output".
|
|
virtual void | reshape (U16 width, U16 height) |
|
virtual void | prepare (PlayerIndex idx, GFX::CommandBuffer &bufferInOut) |
|
FilterType | operatorType () const noexcept |
|
virtual void | onToggle (bool state) |
|
virtual bool | ready () const noexcept |
|
Definition at line 42 of file DoFPreRenderOperator.h.
◆ DoFPreRenderOperator()
◆ ~DoFPreRenderOperator()
Divide::DoFPreRenderOperator::~DoFPreRenderOperator |
( |
| ) |
|
◆ execute()
◆ parametersChanged()
void Divide::DoFPreRenderOperator::parametersChanged |
( |
| ) |
|
|
noexcept |
◆ ready()
bool Divide::DoFPreRenderOperator::ready |
( |
| ) |
const |
|
overridevirtualnoexcept |
◆ reshape()
void Divide::DoFPreRenderOperator::reshape |
( |
U16 |
width, |
|
|
U16 |
height |
|
) |
| |
|
overridevirtual |
◆ _constants
◆ _dofShader
◆ _pipeline
Pipeline* Divide::DoFPreRenderOperator::_pipeline = nullptr |
|
private |
The documentation for this class was generated from the following files: