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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Core/Resources/Headers/Resource.h"
#include "Platform/Video/Headers/TextureData.h"
#include "Platform/Video/Headers/DescriptorSets.h"
#include "Platform/Video/Headers/GraphicsResource.h"
#include "Platform/Video/Textures/Headers/TextureDescriptor.h"
#include "Utility/Headers/ImageTools.h"
Go to the source code of this file.
Classes | |
struct | Divide::TextureLayoutChange |
class | Divide::Texture |
An API-independent representation of a texture. More... | |
class | Divide::Attorney::TextureKernel |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::Attorney |
namespace | Divide::TypeUtil |
Macros | |
#define | DVD_TEXTURE_H_ |
Typedefs | |
using | Divide::TextureLayoutChanges = eastl::fixed_vector< TextureLayoutChange, 6, true > |
Functions | |
const char * | Divide::TypeUtil::WrapModeToString (TextureWrap wrapMode) noexcept |
TextureWrap | Divide::TypeUtil::StringToWrapMode (const string &wrapMode) |
const char * | Divide::TypeUtil::TextureFilterToString (TextureFilter filter) noexcept |
TextureFilter | Divide::TypeUtil::StringToTextureFilter (const string &filter) |
const char * | Divide::TypeUtil::TextureMipSamplingToString (TextureMipSampling sampling) noexcept |
TextureMipSampling | Divide::TypeUtil::StringToTextureMipSampling (const string &sampling) |
bool | Divide::IsEmpty (const TextureLayoutChanges &changes) noexcept |