![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include "Headers/SceneGraph.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/ByteBuffer.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Geometry/Material/Headers/Material.h"
#include "Managers/Headers/FrameListenerManager.h"
#include "Managers/Headers/ProjectManager.h"
#include "Utility/Headers/Localization.h"
#include "Scenes/Headers/SceneEnvironmentProbePool.h"
#include "Geometry/Shapes/Headers/Object3D.h"
#include "Physics/Headers/PXDevice.h"
#include "Rendering/Lighting/Headers/LightPool.h"
#include "Platform/File/Headers/FileManagement.h"
#include "ECS/Systems/Headers/ECSManager.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "ECS/Components/Headers/RigidBodyComponent.h"
#include <ECS/EntityManager.h>
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{SceneGraph.cpp} |
Functions | |
boost::property_tree::ptree | Divide::anonymous_namespace{SceneGraph.cpp}::dumpSGNtoAssets (SceneGraphNode *node) |
Variables | |
constexpr U16 | Divide::anonymous_namespace{SceneGraph.cpp}::BYTE_BUFFER_VERSION = 1u |
constexpr U32 | Divide::anonymous_namespace{SceneGraph.cpp}::g_cacheMarkerByteValue [2] { 0xDEADBEEF, 0xBADDCAFE } |
constexpr U32 | Divide::anonymous_namespace{SceneGraph.cpp}::g_nodesPerPartition = 32u |
constexpr size_t | Divide::anonymous_namespace{SceneGraph.cpp}::g_sceneGraphVersion = 1 |
boost::property_tree::ptree | Divide::anonymous_namespace{SceneGraph.cpp}::g_emptyPtree |