Category: Coding

Major graphic pipeline refactoring and framework “upgrades?” *wink*

Due to my recent Beta invite to Planetside 2, I’ve been awestruck by the effect instant radiosity can have on night scenes. This led me thinking to the possibility of implementing a similar effect in my own rendering pipeline when all the settings are cranked up to high. To achieve this, I’ll try and implement …

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Animations, animations and animations …

Did someone say animations were easy? Even with the very useful and well written animation loader class from Scott at No Limits Designs (i.e. this), some things still don’t add up … First, his class is for D3D and that implies a lot of transposes around the code. Sorted … Secondly, he uses his own …

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